RHIANNON

UI/UX DESIGNER

Gloomwood, to be released in Early Access August 16th, published by New Blood Interactive

GRASPING ONTO THE REIGNS OF FORM AND FUNCTION TO STEER THEM TOGETHER

 

The user interface is the direct point of connection between a game and its player, leading them into and engaging them in countless virtual adventures, which is why a poor UI is not just a stain on an otherwise fine game, it can cause the whole experience to feel like nails on a chalkboard, or like trying to move through molasses.

 

With the average character's inventory growing alongside their polygon count, it is more important than ever to spend the proper amount of time building and refining a user interface that not only serves the game well, but allows the player to near seamlessly drop into the game world, menus dissolving away and becoming a part of the experience itself.

Basically, the best part of a UI designer's job is when a player barely pays attention your work at all.

Maximum Action, released September 2018, published by Balloon Moose Games (image taken while under publishing agreement with New Blood Interactive)

AddITIONAL POINTS OF INTEREST

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THANK YOU!

 

I greatly appreciate you taking the time to look at my portfolio.