RHIANNON

UI/UX DESIGNER
If you're looking for my full resume, please take a look at my LinkedIn!

CURRENT PROJECTS

This page is constantly changing, shifting, and being redesigned. Please excuse the mess!

Victorian immersive sim in Unity, developed by Dillon Rogers, published by New Blood Interactive.

Tasks: Designing and creating many of the game's final UI assets and menus, consulting on additional menus. Additional testing.

First-person character action shooter in Unity, developed by Arsi "Hakita" Patala, published by New Blood Interactive.

Tasks: Consulting to improve and redesign menu elements. Additional testing.

Pixelated rotoscope horror game, developed by Airdorf Games, published by New Blood Interactive.

Tasks: Consult on gameplay scenarios. Additional testing.

Horror styled first person shooter in Unity, developed by David Szymanski, published by New Blood Interactive.

Tasks: Redesign game menus. Design and implement new menu screens and HUD elements for multiplayer. Design new menus and icons with a focus on controller functionality and universal readability. Create multiplayer levels fit for arena FPS gameplay. Additional testing.

PRIOR PROJECTS

Asymmetric multiplayer first-person-shooter in Unreal Engine 4, developed by Geoff "Zag" Keene, published by Deep Field Games.

Tasks: Improving and redesigning many existing UI assets, including menus and HUD elements. Additional testing.

Work finished: Jan 2022. Reason: Game returned to original publisher.

Action movie styled first person shooter in Unity, developed by George Mandell, published by Balloon Moose Games.

Tasks: Complete redesign of menus, HUD, etc UI. Additional testing.

Work finished: Oct 2020. Reason: Game returned to original publisher.

NOTE: Maximum Action has since received updates, and is no longer an accurate representation of my work. This space will soon reflect the work I completed while the game was published under New Blood Interactive.